Thursday, April 19, 2007

Leaning new Rendering methods...

When doing 3D work for clients, I tend to ask when the deadline will be so I can decide what pipeline I should use to meet it. Of course, the shorter the deadline, things may tend to loose quality. As for me, I do all my best to achieve both quality and speed at the same time. Before hearing or learning about the capabilities of this rendering engine I discovered, I only use two methods of rendering. This involves a multi-pass method and the other, a single pass method that isn't as good in quality but can be at least pleasant to look at.

But if we talk about quality and deadlines are a bit wee far away, I guess it's time to use a very special tool. A rendering tool.

So far, I have been getting great results (and even better than the multi-pass method). Using only three lights, I get to achieve the looks below.

Nice too look at ain't it? It looks quite real... but empty.
Still bland, but it's got form.

The only downside to rendering something this good is it's rendering time. It absolutely blows your mind waiting for it to end. But the wait is worth it. But as of now, I can conclude it's not a great thing to use for those tight scheduled animation projects.

Tomorrow, stay tuned for more of what I produced with this amazing render engine.

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